But even though we have a premium plan, the speed is set on auto and the display is 4K at 60 Hertz with HDR turned on, it stubbornly doesn't work (but actually it does when you turn off the secondary displays. This also works out of the box with Safari. If you use HDR content, then the settings icon will show an HDR icon and also what it is actually seeing will be in the color line as say smpte2084 and then the format it sees. Also, there is a color line that shows bt709/bt709 for say going over Ireland. The debug shows optimal res with and then what you actually have. you can check to see if this is working by right-clicking on the video and choosing Debug stats for nerds. Then go to Develop > User Agent > Google Chrome - Windows to allow this. If does not work with Safari, so you have to turn on developer features in Preferences > Advanced > Show Develop menu in the menubar. the old main trick with Youtube, but it does seem to work on Monterey as of August 22. Youtube on Safari, Chrome, and Firefox with Youtube: they will pass through HDR for things like and. ![]() As you might expect out of the box, it has Atmos and HDR, and UHD. So the best thing to do is to use the native applications when you can: However, they still do not support Spatial Audio, they down convert to stereo. Best Mac for downloaded videos: iina.appīack eight months ago life was a bit of a pain, but now IINA which is a free and open source interface on top of a dedicated player supports HDR, so you just need to do a brew install iina and do not have to install a branch called iina-plus anymore. If you want to translate IINA into a new language that is currently not in the list, feel free to open an issue.OK, early this year, I did some research on how to get HDR and Spatial Audio working on the Mac and iDevices and things have gotten a little better but to remind people, there are two cases, dedicated applications that are available on the iPhone and then on the Mac, there are dedicate applications like TV.app or HBO.app and then there are things that are living in the browser (like ). Please do not send pull request to this repo directly, Crowdin will automatically sync new translations with our repo. You can create an account for free and start translating and/or approving. If you'd like to translate IINA to your language, please visit IINA's instance of Crowdin. If you're looking to contribute code, please read CONTRIBUTING.md–it has information on IINA's process for handling contributions, and tips on how the code is structured to make your work easier. If you can't find your issue, feel free to file a new one. If you find a bug in IINA, or would like to suggest a new feature or enhancement, it'd be nice if you could search your problem first while we don't mind duplicates, keeping issues unique helps us save time and consolidates effort. IINA is always looking for contributions, whether it's through bug reports, code, or new translations. Xcode should already added all dylibs under this section. dylib files present in the "Link Binary With Libraries" phase under "Build Phases". dylib files into the "Copy Dylibs" phase under "Build Phases" tab of the iina target. dylib files in deps/lib to that group by clicking "Add Files to iina." in the context menu.Īdd all the imported. dylib files from the Frameworks group in the sidebar and add all the. IINA may not build if you use any other version. Open iina.xcodeproj in the latest public version of Xcode. ![]() ![]() $ port contents mpv | grep '\.dylib$ ' | xargs other/change_lib_dependencies.rb /opt/local
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